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Learning is most effective when students' curiosity is stimulated by tapping into their interests (Senge, 2000). The intent of our site is to change the mental model that exists in education today, where teachers funnel their knowledge to students to achieve a specific outcome. Utilizing students' interests, in a non-threatening atmosphere, will help students explore and learn a tremendous amount (Harrell, 2000). This website was developed with children as the primary user. Additionally, it is a place where teachers and students or parents and children can team learn and explore age-appropriate information and images. Duke states that technology is a resource that empowers students and teachers to enhance their learning and explore the arts in new and exciting ways (1991).
Schools need organizational change to allow for this. There is a need for system thinkers to convert schools into digital age learning organizations (http://www.metiri.com/our_mission.html). This website breaks down the walls of the classroom providing an area for students to explore their interests while also incorporating technology which is a motivational tool.
This site was created around a shared vision where students may explore places that are difficult to travel to in order to enrich the learning experience. Honig (2000) states that creating time for games of imagination “permit children to take off on flights of fancy, retrieve from memory, compare and contrast, and make connections between disparate bits of information” (p. 21). Therefore, this site has been developed around the following four categories of imaginative travel: art, castles, outer space, and underwater.
Art
Recent research shows that art education fosters creativity, decision-making abilities, self esteem, critical thinking, and an increase in test scores across all socio-economic levels (http://chooseart.com/finearts.asp). This research, along with Costa’s Intellectual Behaviors, has formed the foundation for our site. Costa (Senge, 2000) believes that “when systems thinking, team learning, and shared vision are practiced, [intellectual] behaviors come into play” (p. 197). By working through activities on the site, the students will develop skills in the following intellectual areas: decreasing impulsivity, listening to others, flexibility in thinking, drawing on past knowledge, creativity, and building wonderment, inquisitiveness, and curiosity. The site’s coloring book activity will help to decrease students’ impulsivity because they will have to plan a strategy and consider alternatives before making a decision. In addition, the site provides an opportunity for students to explore an artist’s biography and works of art to gain an understanding of the artist’s point of view. By doing so, the students will become more flexible in their thinking. Furthermore, students need to learn to transfer knowledge from one situation to the next. They should draw upon the knowledge they gained from the site as they continue to learn in the future. Finally, the site provides an opportunity for students to explore areas they are curious about. They will begin to look at an artist and their creative work with a sense of wonder and openness.
Art is subjective. As the old adage says, “Beauty is in eye of the beholder.” Within our site we feature several of the most influential artists within the world of modern art. We hope to offer the visitor the opportunity to enjoy the work of these artists and share their point of view, ideas, and feelings about the images they have seen while visiting the site. By doing so, the visitor will take away the idea that one can express oneself freely and creatively as the artists did within this site. By engaging in these activities, visitors to the site will begin to see the value in their own artwork. They will come to realize how important it is to create, share, view, and critique art in order to enhance learning. An article written by Amster and Roland (1987) supports this concept by challenging teachers to change their mental model to view content as ideas students relate to and transform. Art allows students to express and view ideas as visual images. Thoughts become visible which increases learning and wisdom. (See sidebar.)
To quote Helen Harrison, the director of Pollock-Krasner House, “Art invents a visual language for something intangible.”
Poetry
This section will be developed at a later date.
Life Stories
This section will be developed at a later date.
Castles
This section will be developed at a later date.
Underwater
This section will be developed at a later date.
In conclusion, this site offers students an approach to learning that is based on the generative model, (Senge, 2000), a model that supports students as they move through a learning experience, helping them to create knowledge as they build on their own experiences in the areas of art, castles, outer space, and underwater. Because learning is both content and process based, students that are actively engaged in learning will retain knowledge, which is our primary focus.
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