Assignment: Journal reviews

Sun, J., Schneider, R., (2003)
Wired vs Wireless: Is Wireless Worth It,
Technology & Learning, May, 2003 - Volume 23(10)


This excellent article details a controlled experiment at the Katonah/Lewiston (New York) school district in upstate NY. Prompted by the need to acquire more classroom space, the school district set out to explore freeing up its 3 dedicated computer labs to make room for additional instructional classrooms. To free up the required space, meant "untethering" its computers from their hard-wired connections. These computers were outfitted for wireless internet access, throughout the school building. This in turn allowed the classroom teachers to conduct computer based lessons away from the "fixed" computer lab. Portable laptops could be loaded onto carts and brought around to (almost) any location in the building. An experimental was conducted to compare the quality of the "wired" teaching experiences vs the wireless lessons.

The experiment had mixed results. That is some teachers adapted their lessons and methods to exploit the newfound mobility of being connected to the internet wirelessly. Other teachers simply "relocated" their wired-based lessons to a different location (using wireless laptops). Little improvement in learning was demonstrated. It is not surprising. For those teachers using the wireless mobil computers, and had to spend extra time to roll in the computer cart, set up and later break-down and roll out the computer cart, the mobil equipment for each class actually detracted from instructional time.

Just like with the major affect resulting from subtle changes like introducing small handhelds into a learning group, so too introducing wireless (vs wired) tools can have a major affect - BUT, the new features of our tools, untethering them in this case, must be exploited if we want to demonstrate its benefits. Lessons must be developed that take advantage of the physical freedom provided by these learning tools.

The article, excellent in most respects, understates this point. Elliot Soloway discovered that there is a threshold of device "size," below which the experiences of using small portable handheld computers in the class may be vastly different than experiences using larger devices. In a similar way, the "subtle" liberation (untethering) of internet connected and inter-connected computers for every student in a classroom opens tremendous possibilities. Dr. Soloway's Hi-Ce program is studying this very thing.

In the world of Computer Aided Instruction (CAI, CBI, CMI,.......) a computer response time to evaluate a student's answer/guess to a question is crucial to that child's experience in that learning session. Response times of .5 seconds or less may be acceptable to maintain students' interest in the CAI lessons and motivate them to continue, while a response time of 1 second or more will probably produce a useless (perhaps negative) learning experience. Why is this relevant? It is another example of a subtle threshold above and below which, different student behaviors can be observed.

As Senge, et al, points out in STL, we should tailor our lessons to each student's individual intelligences. Basically we get "the most bang for our buck" when we do. The same can be said about out "teaching tools" as well as our "learning students." With technology, we should tailor our lessons to the teaching tools available to us. We should exploit what is unique in our tools and creatively apply them to our subject and grade context.

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review by Jerry Garfunkel

 

Sun, J., Schneider, R., (2003)
Wired vs Wireless: Is Wireless Worth It, Technology & Learning, May, 2003 - Volume 23(10)

Which of the ISTE Standards are discussed in this article?

ISTE Standards
1 Basic operations and concepts
Yes
> Students demonstrate a sound understanding of the nature and operation of technology systems.  
Yes
> Students are proficient in the use of technology.  
2 Social, ethical, and human issues
No
> Students understand the ethical, cultural, and societal issues related to technology.  
No
> Students practice responsible use of technology systems, information, and software. Legal  
Yes
> Students develop positive attitudes toward technology uses that support lifelong learning, collaboration, personal pursuits, and productivity.  
3 Technology productivity tools
Yes
> Students use technology tools to enhance learning, increase productivity, and promote creativity.
 
Yes
> Students use productivity tools to collaborate in constructing technology-enhanced models, prepare publications, and produce other creative works.  
4 Technology communications tools
Yes
> Students use telecommunications to collaborate, publish, and interact with peers, experts, and other audiences.
 
Yes
> Students use a variety of media and formats to communicate information and ideas effectively to multiple audiences.  
5 Technology research tools
Yes
> Students use technology to locate, evaluate, and collect information from a variety of sources. Research
 
Yes
> Students use technology tools to process data and report results.  
Yes
> Students evaluate and select new information resources and technological innovations based on the appropriateness for specific tasks. Critical thinking - knowledge, evaluation, synthesis, application  
6 Technology problem-solving and decision-making tools
No
> Students use technology resources for solving problems and making informed decisions. Webquests
 
No
> Students employ technology in the development of strategies for solving problems in the real world.Critical thinking - knowledge, evaluation, synthesis, application  
this chart was cut and pasted from http://cnets.iste.org/docs/NETS_S.doc. It is a personal homeworkaid for me. J. Garfunkel

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Which of the NY State Technology Education Standards are discussed in this article?

NYS Technology Education Standards
Design
Yes
Engineering Design  
Key Idea: Engineering design is an iterative process involving modeling and optimization used to develop technological solutions to problems within given constraints.  
Tools
Yes
Tools, Resources and Technological Processes  
Key Idea: Technological tools, materials, and other resources should be selected on the basis of safety, cost, availability, appropriateness, and environmental impact; technological processes change energy, information, and material resources into more useful forms.  
Computer
Yes
Computer Technology
 
Key Idea: Computers, as tools for design, modeling, information processing, communication, and system control, have greatly increased human productivity and knowledge.  
System
Yes
Technology Systems  
Key Idea: Technological systems are designed to achieve specific results and produce outputs, such as products, structures, services, energy, or other systems.  

History


No

History & Evolution of Technology

 
Key Idea: Technology has been the driving force in the evolution of society from an agricultural to an industrial to an information base.
 
Impact
Yes
Impacts of Technology
 
Key Idea: Technology can have positive and negative impacts on individuals, society, and the environment and humans have the capability and responsibility to constrain or promote technological development.
 
Management
Yes
Management of Technology
 
Key Idea: Project management is essential to ensuring that technological endeavors are profitable and that products and systems are of high quality and built safely, on schedule, and within budget.
 
this chart was cut and pasted from http://www.emsc.nysed.gov/ciai/mst/techmap/map.htm. It is a personal homeworkaid for me. J. Garfunkel

 

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