Review of EdTechNot:
(Great
Assignment Ð understand the arguments of the non-technologists)
The Alliance
for Childhood,in its mission
statement on the Welcome page refers to
Òthe daunting ethical choices of
a high-tech future.Ó I
wondered whether Òethical choicesÓ might be a euphemism for some hidden
agenda. What that might be I donÕt
know.
I read the
PostGazette.com (?) article about the experts who challenge the educational
advantages of technology.
http://www.post-gazette.com/pg/04228/361969.stm
Experts concerned about childrenÕs creative thinking
I read another article which challenged
the over-reliance on technology
ÒTHE LINK
BETWEEN PLAY AND PROBLEM-SOLVINGÓ
CHILDREN
FROM BIRTH TO FIVE
Reaction:
JG:
The article states that ÒIn recent years, many child development experts have
voiced increasing concern over the fact that children are accorded little time
or encouragement to engage in imaginative play. Too many children are
overscheduled with school and other activities, according to these experts.Ó
I question who
these Òmany child development expertsÓ are and their research.
The article seems
to make the case that creativity and technology are mutually exclusive. I challenge that.
Many computer activities - technology activities in general, i.e.
digital publishing, multimedia, international collaboration, et al) are
wonderful opportunities for creativity, albeit a new medium of creativity, but
the creative thinking process is similar.
Then I went to Projects
JG: I challenge this quote from Computers
and Children ÒMillions
of dollars are being spent to bring computers and the Internet to America's
elementary school classrooms, yet there is little, if any, significant research
showing academic gain from computer usage.Ó
IsnÕt there
research showing much gain and benefit, in cognitive and critical thinking and
creative skills. I should pause to
go out to identify this research, but I want to return to my Alliance
navigation.
JG: The new report says Ògovernment
and high-tech industry foisted expensive and unproven technology on schools, hurting children and undermining real technology literacyÓ
This is a valid
point that gives Ed Tech a bad name.
Too much was sold too fast without proper planning. And one might conclude that indirectly
the children were hurt. If so,
they were hurt only by missed opportunity. It is the faculty that may have been hurt the most as many
were overwhelmed and pressured to use technology for which they were not
properly trained. This in turn
created anti-technologists who feared for their own ÒrelevanceÓ in the public
school system. As Bob Dylan once
said, Ò. . . the old road is rapidly fading . . . get out of the new road if
you canÕt lend a hand, the times they are a-changinÕ .Ó
ÒThe lack of evidence or
an expert consensus that computers will
improve student achievementÑdespite years of efforts by high-tech companies and government agencies to
demonstrate otherwiseÑis itself
compelling evidence of the need for change,Ó Tech Tonic states. ÒItÕs time to scrapÉnational, state, and
local policies that require all
students and all teachers to use computers in every grade, and that eliminate even the possibility of
alternatives.Ó
JG: The Fools Gold report points
to evidence of some failed educational technology projects but no evidence of
the failure of educational technology.
JG: The report Fools Gold lists these reasons
for technology deficiencies. These area fall short because technology cannot
address them or because technology actually adversely affects them.
In each case, cited in the report, IÕve attempted to offer an argument against
the reportÕs logic.
¥
Use
ideas and words meaningfully and creatively to make themselves understood and
to understand others. This requires an environment that is rich in face-to-face
verbal exchanges, including conversation, nursery rhymes, storytelling, and the
sharing of books aloud. Orality is a precursor to literacy.
JG: Communication, electronic or otherwise, is
a wonderful vehicle for creative language arts activities. Even face-to-face verbal exchanges are
enhanced with technology since these two faces may be in opposite sides of the
world. Orality is not mutually exclusive from
technology. It can be augmented,
complemented and even facilitated by
technology
¥ Form
close relationships with adults and other children. From these come the
beginnings of empathy and human understanding.
JG: Again, there is nothing mutually
exclusive between close relationships and technology. Electronic communication does not imply electronic
relations. Real relations and real
community is created with digital technology. These are not replacements for relationships, these are real
relationships. Only the medium has
changed. Remote mentoring is an
excellent example of relationships enhanced by technology, i.e. experts in NYC
can be conversing with students in California. Technology has broadened the studentsÕ experiences.
¥ Read
and respond appropriately to emotional and social cues and be able to work in
groups.
JG: Technology is
ideal to facilitate these goals
¥ Engage
in imaginative play, alone and with others.
JG: Again, technology facilitates and enhances
imaginative play.
¥ Express
creativity through a range of activities, including visual arts, music, dance,
etc.
JG: Perhaps dance and other performing arts
can only be appreciated but not experienced. Visual arts, music are broadened.
¥ Feel
at home exploring and caring about the world of nature.
JG: Again, one can explore and appreciate but
not physically experience.
Technology is never able to replace real-life local exploration;
technology simply allows us to augment the local real-life exploration with
exotic virtual exploration Ð with sound, pictures, video and written communication.
¥ Interact with the world through hands-on
experiences, handcrafts, and other physically engaging activities.
JG: If one were to limit oneself to just the
local community within some physical distance from the school children, one
would miss out on at least being able to observe othersÕ hands-on experiences
and handcrafts. In fact using
modern interactive video collaboration techniques, students on opposite sides
of the globe can be guiding each other through handcrafting projects and other
physical activities.
¥ Quiet
themselves for short times in order to digest experiences or engage in focused
activity.
JG: As we have seen many times, the reflective
journal writing, Blogs, emails and IM between students in different parts of
the world is facilitated by technology, not hampered by it.
¥ Perceive
patterns, follow simple directions, and solve simple problems.
JG: Digital
media and technology projects that fit this description above, abound.
¥ Learn
to attend to, focus on, and process experiences in an integrated way through
motor, sensory, and affective pathways
JG: This is where I believe some of the best future technological
advantages lie. It is in the
application of gaming activity (metaphor)
to serious K-12 curricula.
Just as todayÕs PlayStation and X-Box games challenge studentsÕ motor,
sensory, etc. skills, so can (will) tomorrows Algebra and Social Studies
lessons.