Review of EdTechNot:

(Great Assignment Ð understand the arguments of the non-technologists)

 

 

The Alliance for  Childhood,in its mission statement on the Welcome page refers to  Òthe daunting ethical choices of  a high-tech future.Ó  I wondered whether Òethical choicesÓ might be a euphemism for some hidden agenda.  What that might be I donÕt know.

I read the PostGazette.com (?) article about the experts who challenge the educational advantages of technology.
http://www.post-gazette.com/pg/04228/361969.stm
Experts concerned about childrenÕs creative thinking

 

 I read another article which challenged the over-reliance on technology

ÒTHE LINK BETWEEN PLAY AND PROBLEM-SOLVINGÓ
CHILDREN FROM BIRTH TO FIVE

Reaction:

JG:

The article states that ÒIn recent years, many child development experts have voiced increasing concern over the fact that children are accorded little time or encouragement to engage in imaginative play. Too many children are overscheduled with school and other activities, according to these experts

I question who these Òmany child development expertsÓ are and their research.

The article seems to make the case that creativity and technology  are mutually exclusive.  I challenge that.  Many computer activities - technology activities in general, i.e. digital publishing, multimedia, international collaboration, et al) are wonderful opportunities for creativity, albeit a new medium of creativity, but the creative thinking process is similar.

 

 

 

Then I went to Projects

 

JG: I challenge this quote from Computers and Children ÒMillions of dollars are being spent to bring computers and the Internet to America's elementary school classrooms, yet there is little, if any, significant research showing academic gain from computer usage

 

IsnÕt there research showing much gain and benefit, in cognitive and critical thinking and creative skills.  I should pause to go out to identify this research, but I want to return to my Alliance navigation.

Child Advocates Challenge Current Ed Tech Standards

 

JG: The new report  says Ògovernment and high-tech industry foisted expensive and unproven  technology on schools, hurting children and  undermining real technology literacyÓ

 

This is a valid point that gives Ed Tech a bad name.  Too much was sold too fast without proper planning.  And one might conclude that indirectly the children were hurt.  If so, they were hurt only by missed opportunity.  It is the faculty that may have been hurt the most as many were overwhelmed and pressured to use technology for which they were not properly trained.  This in turn created anti-technologists who feared for their own ÒrelevanceÓ in the public school system.  As Bob Dylan once said, Ò. . . the old road is rapidly fading . . . get out of the new road if you canÕt lend a hand, the times they are a-changinÕ .Ó

 

ÒThe lack of evidence or an expert consensus that computers will  improve student achievementÑdespite years of efforts by high-tech  companies and government agencies to demonstrate otherwiseÑis itself  compelling evidence of the need for change,Ó Tech  Tonic states. ÒItÕs  time to scrapÉnational, state, and local policies that require  all students and all teachers to use computers in every grade, and  that eliminate even the possibility of alternatives.Ó

 

JG: The Fools Gold report points to evidence of some failed educational technology projects but no evidence of the failure of educational technology.

 

JG: The report Fools Gold lists these reasons for technology deficiencies. These area fall short because technology cannot address them or because technology actually adversely affects them. 
In each case, cited in the report, IÕve attempted to offer an argument against the reportÕs logic.  

 

            ¥           Use ideas and words meaningfully and creatively to make themselves understood and to understand others. This requires an environment that is rich in face-to-face verbal exchanges, including conversation, nursery rhymes, storytelling, and the sharing of books aloud. Orality is a precursor to literacy.

JG: Communication, electronic or otherwise, is a wonderful vehicle for creative language arts activities.  Even face-to-face verbal exchanges are enhanced with technology since these two faces may be in opposite sides of the world.  Orality is  not mutually exclusive from technology.  It can be augmented, complemented and even facilitated by  technology

 

            ¥           Form close relationships with adults and other children. From these come the beginnings of empathy and human understanding.
JG:
Again, there is nothing mutually exclusive between close relationships and technology.  Electronic communication does not imply electronic relations.  Real relations and real community is created with digital technology.  These are not replacements for relationships, these are real relationships.  Only the medium has changed.  Remote mentoring is an excellent example of relationships enhanced by technology, i.e. experts in NYC can be conversing with students in California.  Technology has broadened the studentsÕ experiences. 

 

            ¥           Read and respond appropriately to emotional and social cues and be able to work in groups.
JG:
Technology is ideal to facilitate these goals

 

            ¥           Engage in imaginative play, alone and with others.

JG: Again, technology facilitates and enhances imaginative play.

 

            ¥           Express creativity through a range of activities, including visual arts, music, dance, etc. 

JG: Perhaps dance and other performing arts can only be appreciated but not experienced. Visual arts, music are broadened.

 

            ¥           Feel at home exploring and caring about the world of nature.

JG: Again, one can explore and appreciate but not physically experience.  Technology is never able to replace real-life local exploration; technology simply allows us to augment the local real-life exploration with exotic virtual exploration Ð with sound, pictures, video and written communication.

            ¥            Interact with the world through hands-on experiences, handcrafts, and other physically engaging activities.

JG: If one were to limit oneself to just the local community within some physical distance from the school children, one would miss out on at least being able to observe othersÕ hands-on experiences and handcrafts.  In fact using modern interactive video collaboration techniques, students on opposite sides of the globe can be guiding each other through handcrafting projects and other physical activities.

            ¥           Quiet themselves for short times in order to digest experiences or engage in focused activity.

JG: As we have seen many times, the reflective journal writing, Blogs, emails and IM between students in different parts of the world is facilitated by technology, not hampered by it.

            ¥           Perceive patterns, follow simple directions, and solve simple problems.
JG: Digital media and technology projects that fit this description above, abound.

            ¥           Learn to attend to, focus on, and process experiences in an integrated way through motor, sensory, and affective pathways

JG:  This is where I believe some of the best future technological advantages lie.  It is in the application of gaming activity (metaphor)  to serious K-12 curricula.  Just as todayÕs PlayStation and X-Box games challenge studentsÕ motor, sensory, etc. skills, so can (will) tomorrows Algebra and Social Studies lessons.